Instructions of Werewolf
2024-07-16 12:00

The camp of Spades 

The Seer

  • At night, you may target a player, then the Moderator will silently indicate whether that player is a Villager or a Werewolf
  • (Usually, the Moderator gives a peace signal for a Villager or makes a Claw motion for a Werewolf)
  • *Invisible Wolf will be indicated as a villager.


The Witch

  • You can only use potion and poison once, each action must be said each night to retain anonymity as to what has been done. 
  • You can use it any night until both are gone, and have the ability to save them until a point in the game they deem fit.


Hunter

  • You can only choose to shoot a player when being voted to death or killed by a Werewolf bite. (or not to shoot)

Knight 

  • You can flip the card and check one’s identity in your round of speaking. If the one is a werewolf, the werewolf player will be killed. It will turn into night immediately. If the one is in the goddess party, the knight will offer his apology with death. The round of discussion will be resumed.



Merchant

  • You can offer a right to a player either 1. The vision of Seer,  2. Poison from Witch,  3. The gun Hunter. (except yourself)
  • If that player is from Team Werewolf, you will be killed. And that player will not be offered.


Guard

  • You can choose whether to guard a player each night (Including yourself), he/she will be avoided from Werewolf bite.
  • You cannot guard the same player consecutively.


The BombMan

  • After being voted to be lynched, you can choose whether to bomb all players who voted for you. 
  • If all living players vote for you, you can bomb all of them and win the game.
  • You cannot bomb if you are not being voted to death.


The Cupid

  • On the first night, you can appoint the two lovers. Either both survive to win or both die. 
  • Two lovers will meet each other at night.


The Bear

  • You can verify the identity of the two players sitting beside you.
  • If there is/are wolf(s), the moderator will announce whether  “The bear roar!” or “The bear didn’t roar!”


Mute Elder

  • You can mute a player each night, so that he/she cannot speak during their round in the daytime, but can express themselves in body language.
  • You cannot mute the same player consecutively.


Magician

  • You can switch two players’ number plates each night. (It will only be valid for that day)
  • Their (Two being switched players) experience will be shifted.
  • Each player’s number plate can only be changed once per game.


Graveyard Keeper

  • You will know whether the player being voted to be lynched is from Team Justice or Team Werewolf each round.

Crow

  • You can curse a player each night, and that player will be +1 vote from the crow. (Bigger chance to be voted to lynch)
  • You cannot curse the same player consecutively.
  • The Moderator will announce which player is being cursed in the daytime.


The camp of Hearts

Werewolf

  • Killing: discuss killing a villager or a goddess at night.
  • Suicide: Werewolves can suicide by flipping their role card. The discussion will be terminated. It will turn into night

Werewolf

  • You can bite a player each night after a discussion with your partners from Team Werewolf. (By body language)

Wolf King

  • You can bite a player when you are being killed or voted to death.
  • You cannot bite a player when being poisoned by Witch or killed by love.


Invisible Wolf

  • You can bite a player each night after a discussion with your partners from Team Werewolf. (By body language)
  • When you are being targeted by Seer, you will be verified as a player from Team Justice.
  • When you are sitting beside Bear, you will be verified as a player from Team Justice.
  • You will only be verified as a werewolf by Knight.


Elder Wolf   Lil Wolf

  • On the first night, Elder Wolf and Lil Wolf will meet each other to confirm their identity at first. Then Lil Wolf has to close his eyes. 

Elder Wolf will join the meeting with other werewolves to discuss who to kill.

  • Before the Elder Wolf dies, Lil Wolf will be indicated as in Team Justice. The following night after Elder Wolf was lynched, Lil Wolf must awake and kill one more player additionally. Lil wolf will also be indicated as in team werewolf. After that night, Lil Wolf will join the Werewolf meetings to discuss who to kill in the following nights.
  • The player who is killed by both Werewolf and Lil Wolf will not be saved or guarded. The player must be killed that night.


Ghost Rider

  • You cannot be killed except by being voted to death.
  • If you are being targeted by Seer, Seer will die.
  • If you are being poisoned by Witch, Witch will die.
  • If being targeted by Seer and poisoned by Witch at the same night, only Witch will die (Witch poison you first)

White Wolf King

  • You can suicide at your round during the daytime and kill one player.

  Lady Wolf

  • You can induce a player each night, and if you die, the player being induced dies together.


Gargoyle

  • You are an independent character from Team Werewolf, which does not know who is/are Werewolf(s).
  • You can verify a player's identity each night. (Not Team)
  • You cannot bite any player until all Werewolves are being killed or voted to death.
  • You can first verify a player’s identity, then decide who to bite when all Werewolves are being killed or voted to death.


The camp of Clubs

  Villager

  • There are 10 villagers.
  • There do not have special skills. They try to root out who they believe the werewolves are and vote them out.

Old Rouge

  • You will not be induced by Lady Wolf.
  • If you are being poisoned by a Witch or shot by a Hunter, you will not die immediately, instead, you will die after you say the last word.


The camp of Clubs (The third side)

Feral Child

  • On the first night, you have to choose a player as your model.
  • If your model is in the Team Werewolf and he/she is dead, you will then turn to a Werewolf.
  • Once your model is alive, you will be a part of Team Justice.


Idiot

  • You have a chance of being exempted from being voted to death per game.
  • You have no right to vote after being exempted from being voted to death.


The camp of Diamonds  number cards


No. 1-13, the Player number will be assigned to each player to represent themselves.

JOKER

  Sheriff

  • The sheriff is an additional role who chooses by-election on the first morning.
  • The sheriff decides the speech order.
  • The sheriff is the last player to deliver his speech, he owns 1.5 votes.
  • When the sheriff died, the sheriff decide whether to pass the badge to the player he trust or just shred it. There will then be no sheriff.


Run down


Phase 1: Nighttime
The game will start in the night phase. All the players will close their eyes. The moderator will wake up the players accordingly to perform their skills and duties. The order is as follows;
    1.    Cupid
    2.    Werewolf (including all kinds of werewolves)
    3.    Feral child
    4.    Guard
    5.    Witch
    6.    Seer
    7.    Mute Elder
    8.    Hunter

Phase 2: Morning Time
The schedule is as follows;
    1.    Sheriff election: the candidate speaks for themselves accordingly to win the credibility of their fellow voters. Then the players who don’t join the election can vote for the sheriff.
    2.    The moderator announces who died/no one died at night. Only the player who died on the first night can say the last word.
    3.    Sheriff decides the order of speech (from his left or his right) sheriff is the last one to deliver his speech.
    4.    Voting: players vote for the suspected players. The highest vote one will be disqualified. He or she says the last word.
    5.    Continue to the night phase.



Game Over

    1.    Werewolf team wins when all villagers are killed/ the gods’ camp is being killed.
    2.    Gods and villagers team wins when all werewolves are being killed.